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How to use SorceryNet roleplay tools

Use generators and dice as support tools for scenes, not replacements for people.

What the tools are for

SorceryNet tools are meant to help a room get unstuck. They can suggest names, taverns, realms, guilds, artifacts, rumors, quest hooks, scene starters, and simple dice results.

  • Use generators when a scene needs a quick name or prompt.
  • Use dice when uncertainty makes the scene more interesting.
  • Use outputs as drafts, not canon that players must accept.

How to bring outputs into IRC

A tool result becomes useful when a person frames it. Instead of pasting a list of random names into a channel, choose the useful one and attach it to a scene need.

  • Good: The rumor generator gave me an idea. Want to investigate a ship that docked without a crew?
  • Good: I need a throwaway inn name for tonight. How about The Golden Lantern?
  • Less useful: dumping twelve generated names into an active scene with no context.

Keep people at the center

Tools should support grassroots play. They should help users find each other, start scenes, run events, and return to channels. They should not become the identity of the network.

  • Ask the room before using dice to decide something that affects another character.
  • Do not use random results to override consent or channel rules.
  • Turn good prompts into scheduled events or channel topic hooks.
  • Share useful tool ideas with staff so they can become future IRC bot commands.

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