When dice help
Use dice for uncertainty, risk, contests, exploration, and quick inspiration. Do not use rolls to override consent or channel rules.
30 years: 1996-2026
Roleplay utility
Roll simple dice expressions for scenes that need chance, while keeping play centered on people and story.
Use dice for uncertainty, risk, contests, exploration, and quick inspiration. Do not use rolls to override consent or channel rules.
Future IRC tooling could support commands like !roll 2d6+3, !scene tavern, and !prompt fantasy.
Dice are a support tool. SorceryNet should stay focused on people finding and running communities.